Vinita Godono / Benita Goodon (
bluerosewitch) wrote2013-03-18 02:40 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
ooc → personality ♥
[ goals ]
Hailing from a canon full of troubled teens is Vinita Godono, an eternal teenager with a truckload of issues that she had been carrying around with her for 100+ years. But she wasn't always this way. And if Vinita can help it, it won't always be this way.
The best place to start with Vinita is obviously her most defining personality trait: Her sense of justice. It drives Vinita to be who she is today and is the guidepost that will bring her to her ending. Vinita could be categorized as a "lawful good" in the sense that her idea of justice/good comprises of laws that she follows very strictly.
To Vinita, good is when you serve the bigger picture and help everyone around you. A good person stands to protect those around them, even at the cost of their own personal happiness. Because to a good person, you can't really lose your happiness as much as sacrifice some to reap happiness from your community services. In other words, Vinita believes that those who serve justice must be able to make sacrifices to upload their laws. She believes that you can be happy if those around you are safe and happy, and dislikes selfishness.
These traits are therefore part of the framework for Vinita's own personality. She is very self-sacrificing when she believes her sacrifice is beneficial to those around her. But she can draw lines. Vinita would not a bullet to protect a random stranger, but she would die trying to take down the shooter. She is not self-sacrificing to the point where she bends over backwards for every person she sees. She is self-sacrificing towards the bigger picture. Vinita puts long hours into her job, is constantly training herself, and sacrifices things like going out to supper in favor of donating to charity. To Vinita, donating to charity really is more rewarding than a good meal. She looks at the big picture and the long-term. In fact, momentary happiness like what she would get from an expensive meal would only haunt her with long-term regrets over her situation.
Her view on the long-term stems from how old she is. The spell Vinita cast to lock her friend Fate in time came at the cost of Vinita's time. She cannot age physically, and therefore her body never dies of old age. She is essentially immortal and has been observing the world for hundreds of years. So for Vinita, long-term things don't just affect the next generation; they affect her. Her memory of temporary happiness might fade, but she can be forever happy watching a charity's work pay off over time or seeing people safe and happy because of her hard work. Vinita cannot die from sickness or exhaustion due to her witch's body, so she doesn't have any reason not to push her limits.
It is easy for Vinita to see the benefits of pushing for the long term good. What's hard for her is understanding why other people don't work towards her goal. She tries to be sympathetic and understanding, but the bottom line is that she simple does not get it. She can put up with those around her wanting to go out for supper, to go on vacation, or to take sick days on occasion, but she cannot stand constant selfishness and constant laziness. She can be very pushy and bossy towards these people, as she doesn't want them to ever think that being slothful or greedy is ever okay.
All of this bubbles down to one of her biggest long term decisions; the magic price system. The infamous system in her world that takes away from those who overuse magic was Vinita's doing. She put it into place about one hundred years ago and she still approves of it, even today. And no, she isn't oblivious to the suffering it causes. She sees cases like the heroines, Masume and Satou, all of the time. She is living with a tragic story in Mikale. But that does not change her opinion that it is a good thing. Because for all of the sadness she sees, Vinita sees just as many cases of world ending evils being unable to fulfill their plans. To Vinita, the sad stories make up for the fact that true evil cannot cause wide-spread harm.
Which brings up another unfortunate fact about Vinita: She has a hard time trusting the good in people. Vinita made her system because she knows evil people will always exist. She knows that as much as she hates it, selfishness is real and the only way to curve it is to take away and humble people, by "pricing" them.
Almost every move Vinita makes has a back-up plan or a fail safe. She splits her organization, the MASQ, into six divisions that constantly check each other. That way if one person of power goes bad there will be another person of equal power to catch and stop them. Though her employs her family unit to help with her cause, Vinita never tells them more than they need to know. She never tells anyone about Fate, even 100 years later, because she doesn't trust that Fate won't tempt them away.
All of this trustlessness is not to say Vinita cannot like or love people. Quite the opposite. It should be obvious that she is a very loving person, as evidenced by her sacrifices. Vinita loves her family very dearly and spoils them rotten, despite not liking selfishness--- it isn't selfish when they aren't asking for the spoiling, after all. She treats those around her kindly and gives everyone a chance, highlighting their good qualities and simply being mindful of their bad qualities. She may call you out flat and bluntly on extremely bad qualities, but she is more gentle and sempai-like with smaller amounts.
[ obstacles ]
[ compromise ]
[ future ]